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Lesson 2 - Changing Composition of images

In this session pupils will be supported to identify changes that have been made to edited images, to search for and save images from a copyright-free website and use an image editor to make a new image composition with cross-curricular links to current or past classroom topics. This session is second in a six...

Creative Computing with Scratch

This resource from the MIT team where Scratch originated consists of a teacher guide and student workbook.

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Lesson Study, a trip to Japan

Published in 2016, this article describes how the author's understanding of lesson study developed following a trip to Tokyo Gakugei University in June 2015. While analysing and reporting her reflections she describes episodes of lessons and conversations from post-lesson discussions that she found memorable. In...

Primary Science Quality Mark: supporting school-based research

A Powerpoint overview of the Primary Science Quality Mark and its effect on reflective practice.  From the May 2016 Research Conference.

Authors: Stuart Naylor and Kate Fisher

Scratch

A ten-lesson sequence progressing from the basics of Scratch through to creating simple games. It includes: *drawing shapes and using repeats *accepting keyboard input to control the movement of sprites *planning algorithms using flow diagrams and executing them in Scratch *importing and using sprites *programming...

Teach Computing Curriculum Journey

This infographic gives a clear overview and summary of the progression of the Teach Computing ...

Binary bracelets

This resource introduces binary data to students via the creation of bracelets which display their name in binary. This lesson helps to demonstrate how it is possible to take something that we know and translate it into a series of ons and offs (ones or zeroes). The resource contains a lesson plan and related...

Scratch Beginners

This unit of six lessons does not assume any prior programming knowledge and covers the following guidelines in the National Curriculum:

  • Design - write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into...

Mathematical challenge

The competition is for Scottish schools and is divided into four divisions: Primary (P7), Junior (S1 and S2), Middle (S3 and S4), and Senior (S5 and S6).  Each year there are two rounds of problems for Secondary schools and three rounds for Primary schools.

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Crazy Algorithms

This unplugged computing activity from the Barefoot Computing project teaches basic algorithms . An algorithm is a precise sequence of instructions or a set of rules for performing a specific task. By teaching this short, unplugged activity...

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